This weekend was spent putting Emily Maddison in 3D space. She now pulls out at a junction and drives down a street. Her car moves on seven independent layers and, as she turns, light is cast on the right side of her car. It's a technical marvel. Not since the "bullet time" scenes in The Matrix have people been so blown away by visual effects like these. In addition to this the individual pores on Emily's skin (not to mention her hair - which incidentally took a team of 20 artists 3 months to animate) means it takes a 2 x 3 GHz Quad-Core Intel Xeon powered computer with 16 GB of RAM 15 minutes to render out the final scene which is just 20 seconds long; adding £600,000 to the budget on render time alone.

Labels: Francis Cooper

I'm back from Annecy and working on the Francis Cooper film. We went to London a few weeks ago to record the narration which has turned out well I think.
I've now got an animatic and one scene animated. I'm working on the second now with the help of detailed diagrams labeled with numbers.
Matthew Walker, award winning animator and director, is sitting close by building his latest animated character which he will shortly begin animating for his latest animated classic.
Outside there is glorious sunshine. Perfect for playing Nerf.
Labels: Francis Cooper